Rogue Trader House Rules

  1. Ready for Boarding?
    39
    replies
    RogalDorn01
  2. 40k Unified RPG project
    7
    replies
    Annaamarth
  3. I've finally written those Teleportarium Rules
    12
    replies
    Errant Knight
  4. Need Fleet Sizes to measure power of Dynasties
    20
    replies
    Errant Knight
  5. Making 3rd dimension count in space battles
    10
    replies
    Annaamarth
  6. Teleportarium Rules
    1
    replies
    Nameless2all
  7. Disruption Torpedos
    4
    replies
    kobrain
  8. Best Craftsmanship Jovian Pattern Landing Bays
    4
    replies
    RogalDorn01
  9. Because Navis Primer wasn't good enough
    3
    replies
    Tenebrae
  10. Necron Vessels
    11
    replies
    Drachdhar
  11. Avoiding the gaze of a Navigator
    0
    replies
    Drachdhar
  12. Paragon Navigator Powers
    14
    replies
    Drachdhar
  13. Battleships
    2
    replies
    Amaimon
  14. Perfect roll
    6
    replies
    Erathia
  15. Personal Profit Modifier
    13
    replies
    venkelos
  16. Tarrelians
    1
    replies
    Erathia
  17. Sheep in wolf's clothing
    2
    replies
    CaptainStabby
  18. Ork colonies
    10
    replies
    askold2
  19. Ever want to fly a planet
    32
    replies
    CaptainStabby
  20. Giant Mech
    27
    replies
    CaptainStabby
  21. Going classless
    7
    replies
    SirFrog
  22. Tau Ships for Jericho Reach RTs
    3
    replies
    Wizzardman
  23. Starship as a Colony
    16
    replies
    Dangerbutton
  24. Lagrangian points for Warp Travel in-system
    3
    replies
    Bankinus
  25. Asteroid Madness
    10
    replies
    Amazing Larry