Rogue Trader House Rules

  1. Touched by the Fates and Tau
    3
    replies
    Crow Eye
  2. Crunch
    13
    replies
    El_Jairo
  3. Basic Reputation Systems
    4
    replies
    El_Jairo
  4. Creating a Tau Firewarrior as part of a RT crew
    54
    replies
    pearldrum1
  5. Specific Homeworld Homebrews
    6
    replies
    LordTeague
  6. The need for more diverse ship weapons.
    40
    replies
    Blood Pact
  7. Your Dynasty Fleet and You!
    22
    replies
    Marwynn
  8. Importing Rules From Other 40K RPG Lines
    6
    replies
    Crow Eye
  9. Useful house rules and advice?
    15
    replies
    Erathia
  10. Hotshot Long-Las
    31
    replies
    Magellan
  11. the Mathhammer thread
    5
    replies
    Tenebrae
  12. Reserve fleets, spare parts, Silura class cruiser and more
    3
    replies
    Sebastian Traitor
  13. Shokk Attack Gun
    5
    replies
    WeedyGrot
  14. Making Grots more useful
    7
    replies
    WeedyGrot
  15. Target Types
    0
    replies
    player546410
  16. Home brew Dark Eldar
    0
    replies
    Theofonias
  17. More Cruisers Because Why Not?
    1
    replies
    Marwynn
  18. Overcomplicating Void Shields
    7
    replies
    scammer762
  19. Men of Iron (The rebellious A.I.s before the empire)
    18
    replies
    Cogniczar
  20. Parrying and dodging.
    14
    replies
    Magellan
  21. Pilot's Chambers
    47
    replies
    Errant Knight
  22. Rogue Trader to Only War conversion (PEACH)
    16
    replies
    SirFrog
  23. Group Project, Warships, Weapons and Small Craft
    28
    replies
    Errant Knight
  24. Bomb teleportation
    40
    replies
    Brother_Trahaerne
  25. Damage rule question
    2
    replies
    OxygenWalrus