I am unsatisfied with the single fate point in the Tau Character Guide. Though it is highly unlikely I'll ever run a game with a Tau player (despite one of my players being super excited to have just got the guide today), I am thinking that I'd be willing to let a Tau player purchase the NPC-only Touched by the Fates Talent at Character Creation as an Elite Advance to get more, because seriously, with all their Fate-Point dependent Talents, that seems kind of silly to me to only have one.
However, I am unsure what would be a good pricing for the Talent. I'm hovering around 500xp, and allowing it to stack with their single fate point (for an average of 3-4 Fate Points), but am unsure if this is too much, or too little. Fate points are pretty powerful if the players are smart with them, but I don't necessarily want to eat up all their starting xp.
Or should I just give it to them for free maybe? We had an ork player in our group once, and the GM at the time just gave him the Sanctioned Xenos Trait for free, because 800xp seemed prohibitively expensive for what he got out of it. If I do that though, do I still allow the Fate Points to stack, or just House Rule it to override their single Fate Point (for an average of 2-3 Fate Points)?
Any suggestions?