TL;DR - Give Void Shields a numerical value to soak damage before it's applied to the Armour and Hull.
This came about due to our game sessions ending way later than they should. I like the unpacking of BFG stats--armour, speed, hull--so that you have a larger variety between certain things.
It's just weird that a transport up to a light cruiser can absorb exactly one hit, regardless of what's being fired at it. So we're thinking of switching 1 Void Shield for 10 damage points, with the remainder of that hit being applied on its own to the Armour: useless for macrobatteries, but okay for lances.
This will let us give transports say 8 Void Shield Points while Light Cruisers can have up to 15, provided it has the proper upgrades/systems.
The secondary goal is to give more upgrade options to Void Shields. There's not much in that department.
Has anyone ever experimented with something like this?
Edited by Marwynn