Rogue Trader House Rules

  1. My take on Ogryns as an Origin Path option.
    25
    replies
    Trothael
  2. Combat/Command Bridge
    3
    replies
    BaronIveagh
  3. Character Creation Option: My Alternative to the Origin Path
    1
    replies
    HappyDaze
  4. Astropath questions
    18
    replies
    Bilateralrope
  5. Fighters and Bombers
    20
    replies
    Xisor
  6. Systems that connect the Calixis Sector to the Expanse
    9
    replies
    Godwinne Van Meer
  7. Your methods to solve normal Combat and Mass combat quickly?
    15
    replies
    RocketPropelledGrenade
  8. RT/DH Xover Rule Ideas.
    3
    replies
    Brother Praetus
  9. Crew Factions - comments please
    5
    replies
    Zamzoph
  10. Psyker powers X-over?
    0
    replies
    Maxim C. Gatling
  11. Teleportariums
    12
    replies
    Maxim C. Gatling
  12. Electoos, Skinplants, and Electrographs, more Archeotech from O-RT
    2
    replies
    Maxim C. Gatling
  13. Imperial Vanguard: New class
    19
    replies
    The Glen
  14. Civilised world creator
    10
    replies
    Cat that Walked by Himself
  15. Rethinking Achievement Points
    5
    replies
    0ddb411
  16. The Amaranthine Syndicate and Slaught Ships and Components
    8
    replies
    Cynical Cat
  17. Changing the Pilot Skill Groups (and Shipwise)
    19
    replies
    HappyDaze
  18. Ship Stores
    4
    replies
    alexkilcoyne
  19. Leaving the warp in the wrong place
    5
    replies
    Santiago