Rogue Trader House Rules

  1. Some home made ship components
    14
    replies
    Kadaeux
  2. INDEX XENOS - Alternate Aliens
    4
    replies
    Giaus Novus Khan
  3. Rough-hewn idea for mass combat
    11
    replies
    Dangerbutton
  4. Chaos Fleets
    1
    replies
    BaronIveagh
  5. Personnel Quality and Skill
    4
    replies
    Maxim C. Gatling
  6. Hit and run attacks
    2
    replies
    Dalnor Surloc
  7. Space Stations and Orbital Platforms
    3
    replies
    Maxim C. Gatling
  8. Acquisition of Starships
    15
    replies
    nadomir
  9. Frontier: Elite 2 as a Star System Generator
    0
    replies
    kelvingreen
  10. Void Whaling Vessel
    5
    replies
    Giaus Novus Khan
  11. Eldar star ships
    2
    replies
    Giaus Novus Khan
  12. Planetary defences
    7
    replies
    BaronIveagh
  13. Some new ideas on torpedos
    2
    replies
    Cynical Cat
  14. Harlequin's Kiss (and other filament weapons)
    8
    replies
    hellebore2
  15. Rules for a Teleportarium
    11
    replies
    Xisor
  16. Manta Missile Destroyer
    0
    replies
    Xisor
  17. Emperor's Bounty Lathe-class Light Cruiser ?
    11
    replies
    Dalnor Surloc
  18. Personal Endeavours
    2
    replies
    St. Jimmy
  19. Some ship combat modifications
    11
    replies
    Gaidheal
  20. Cross-over rules (5,000 XP)
    10
    replies
    kraze1horse
  21. Stats for Murder Servitors?
    9
    replies
    Dalnor Surloc
  22. Game Master's Kit Torpedo Info
    10
    replies
    BrotherHostower
  23. New to this edition of RT...
    9
    replies
    Kaiohx
  24. Warships of the Imperium
    27
    replies
    zomby2