Rogue Trader House Rules

  1. Requisition and Ability upgrades
    3
    replies
    Kalec Fash
  2. My most popular house rule
    18
    replies
    Nightsorrow2
  3. Scatter Revised
    50
    replies
    HappyDaze
  4. Upgraded Weapons
    1
    replies
    Errant
  5. Changing the XP required for Rank
    9
    replies
    HappyDaze
  6. Small craft and ground vehicles
    7
    replies
    Alasseo
  7. Eldar Aspect Tech
    17
    replies
    Karl.lurack
  8. Aqisiton modifers and rarity for vehicles
    9
    replies
    MKX
  9. Ships Componant: Explorator Module
    2
    replies
    Giaus Novus Khan
  10. Launch Bays
    6
    replies
    Sna
  11. Ship's Component: Deathwatch Watch House
    5
    replies
    Giaus Novus Khan
  12. Non-endeavor upgrades
    2
    replies
    Kalec Fash
  13. A Question of Scale
    16
    replies
    riplikash
  14. Running the Maw
    1
    replies
    Sister Callidia
  15. RT lacking an important career archetype. -Sneak/Rogue
    6
    replies
    Macharias the Mendicant
  16. Marshal career path (w.i.p.) - please comment
    6
    replies
    Peacekeeper_b
  17. 73
    replies
    BaronIveagh
  18. Compendium Astra Navis:Imperialis COMPLETE
    11
    replies
    Maxim C. Gatling
  19. 5
    replies
    riplikash
  20. Expanded Navigator Mutations?
    0
    replies
    FattestTurtle
  21. Variant Space Combat: Head-On Engagement + Blockade Run
    7
    replies
    zombieneighbours
  22. Money-based economic system?
    33
    replies
    MILLANDSON
  23. Variant party creation mechanic
    4
    replies
    lord inquisitor revan darksoul
  24. Fate points for XP
    7
    replies
    lord inquisitor revan darksoul