One thing I have been trying to work out before my Rogue Trader game starts is the often asked how many smaller ships should they have. The ship comes with one hanger bay able to accomodate up to 6 craft of varying size.
My Solution has been to allocate the Vehicles a points value that is directly related to their Availability up to 9. I then give the players access to any vehicles in the book up to 30 points. Players could increase or decrease the quality of the vehicle by adding 1 for good quality and 2 for best quality (at the moment I dont have any rules for them but they mostly look better) or subtracting 1 for poor quality. The points cannot excede 9.
The points were simply
Ubiquitous 1
Abundant 2
Plentiful 3
Common 4
Average 5
Scarce 6
Rare 7
Very Rare 8
Extremely Rare 9
For Lighter bays I am having it so that the max capacity is either 8, 10 or 12 Arvus Lighters I have yet to decide.
For both the lighter bay and the Drop Pods the players will roll a d100 at the start of the game
01-75 Full Compliment (Max Capacity)
76-95 Half Compliment (1/2 Max Capacity)
95-00 Quarter Compliment (1/4 Max Capacity)
This roll represents the chance of previous losses that the ship has experianced either through battle damage, poor maintenance or lack of replacement parts.
I think this is a fairly elegant solution to the question of smaller vehicles and has the advantage of being easily customisable by the GM, if you want them to have more vehicles just increase the points allowance. You could allocate points for each type of vehicle if you want them to focus more on shuttles or have a minimum amount of ground transport. Also it gives the players a level of choice and allows them to customise their small vehicle loadouts.
Let me know what you think or changes you would make.
Kaihlik