Ships Componant: Explorator Module

By Giaus Novus Khan, in Rogue Trader House Rules

Ships Componant: Explorator Module

Recently our ship was overhaulled with a number of archeotech items installed (that cost us!) and our GM stated that the mechanicus wanted to install a 'Explorator Module' with a contingent of Myrmidon 'Archeotech Guardians' to monitor the Archeotech... Of course it needed rules - nice and simple!

Space 1, Power 1, SP 1

Archeotech Guardians : When making extended repairs, repair 1 additional Hull integrity.

I love the idea. Suggests a lot of kewl roleplay with not one, but two Adeptus Mechanicus factions on the ship (cause offc the Guardians consider the rest allies but not as blessed as them cause they be guarding the precious Archeotech).

Just a little note - we added two extra items:

Guardians of the Machine God : -100 off all Criminal Endeavours involving tech items

Explorator Survey Lexicanum : +50 to all Exploration Endeavours