Hey all,
We were adding a Dark Heresy character to a Rogue Trader game - the RT guys and gals had 5,000 XP, so we gave the DH guy 10,000 (as recommended). Between the extra XP boost and the increased availability of books for DH, he seems waaay more powerful than the others (and has been in play).
Does anyone have house rules for the XP bonus?
Also, we liked the attribute rules for RT best and we let the DH guy use them... was that a mistake, i.e. are they supposed to be a balancing factor? I'm not a huge fan of rolling for attributes.