The Harlequin's Kiss and other Xeno filament weapons currently lack the proper mechanics used in previous versions of 40K (particularly 2nd Ed). The deadliness of the HK was its elegance. The HK was deadly to its user because it injects a rapidly spinning monomolecular wire into the target, ignoring toughness, and turning the creature into goo. Since it was so thin it never "penetrated" armor, that too is an inappropriate mechanic. The fine, tensile wire is capable of working into the "flaws" of armor and damaging the softer innards, which is why Harlequins use Refractor Fields.
House Rule Harlequin's Kiss:
Damage 1D10*
Pen 1D10**
Tearing
* Do not add user's strength to the attack. This damage ignores Toughness.
** Add user's strength to the Penetration value, rolling separately for each individual attack.
Filament Grenades:
Damage 2D10*
Pen 1D10**
* This damage ignores Toughness.
** Roll separately for each creature hit.
On a related topic, Warp Spiders use a "Flamer" that mimics the Filament Grenade but uses a single die for damage. I'm currently converting some 40k favorites so the characters have more Xenos to fight.