Here is the house rule we use for the characteristics, skills and talents for crew, troops etc. I thought i'd post it up in case it helps anyone else running their game.
Un-named personnel under a Rogue Trader’s command have two attributes, their skill level (incompetent, competent, crack, veteran, elite) which determines their characteristic scores (20 for incompetent, going up to 60 for elite.)
The personnel also have a quality, this reflects the skills and talents on top of their natural ability.
Voidsman
Poor Quality: Skills – Untrained Tech Use, Untrained Pilot (all craft)
Talents – Pistol Weapon Training (SP), Melee Weapon Training
(Primative)
Average Quality: Skills – Tech Use, Pilot (all craft), Awareness
Talents – Pistol Weapon Training (SP, Las) Basic Weapon Training
(SP), Melee Weapon Training (Primative)
Good Quality: Skills - Tech Use +10, Pilot (all craft) +10, Awareness +10
Talents – Pistol Weapon Training (SP, Las) Basic Weapon Training
(SP, Las), Melee Weapon Training (Primative, Chain)
Best Quality: Skills - Tech Use +20, Pilot (all craft) +20, Awareness +20
Talents – Pistol Weapon Training (SP, Las) Basic Weapon Training
(SP, Las), Melee Weapon Training (Primative, Chain)
Solider
Poor Quality: Skills – Untrained Demolitions, Untrained Pilot (Flyers) Untrained
Drive (all)
Talents – Pistol Weapon Training (SP, Las), Basic Weapon Training
(SP, Las) Melee Weapon Training (Primative)
Average Quality: Skills – Demolitions, Pilot (Flyers) Drive (all) Awareness
Talents – Pistol Weapon Training (SP, Las), Basic Weapon
Training (SP, Las) Heavy Weapon Training (SP) Melee
Weapon Training (Primative, Chain)
Good Quality: Skills – Demolitions +10, Pilot (Flyers) +10, Drive (all) +10
Awareness +10
Talents – Pistol Weapon Training (Uni), Basic Weapon
Training (Uni) Heavy Weapon Training (Uni) Melee
Weapon Training (Uni)
Best Quality: Skills – Demolitions +20, Pilot (Flyers) +20, Drive (all) +20
Awareness +20
Talents – Pistol Weapon Training (Uni, Flame), Basic Weapon
Training (Uni, Flame) Heavy Weapon Training (Uni, Flame)
Melee Weapon Training (Uni), Crushing Blow, Mighty Shot
Intelligence
Poor Quality: Skills – Untrained Security, Untrained Tracking, Untrained Security,
Untrained Shadowing
Talents – Pistol Weapon Training (SP), Melee Weapon Training
(Primative), Unremarkable
Average Quality: Skills – Security, Tracking, Security, Shadowing, Awareness,
Scrutiny, Concealment, Disguise, Inquiry, Search, Silent
Move
Talents – Pistol Weapon Training (SP, Las) Melee Weapon
Training (Primative)
Good Quality: Skills – Security +10, Tracking +10, Security +10, Shadowing +10,
Awareness +10, Scrutiny +10, Concealment +10, Disguise
+10, Inquiry +10, Search +10, Silent Move +10
Talents – Pistol Weapon Training (SP, Las) Basic Weapon Training
(SP, Las), Melee Weapon Training (Uni), Unremarkable
Best Quality: Skills - Security +20, Tracking +20, Security +20, Shadowing +20,
Awareness +20, Scrutiny +20, Concealment +20, Disguise
+20, Inquiry +20, Search +20, Silent Move +20
Talents – Pistol Weapon Training (Uni) Basic Weapon Training
(Uni), Melee Weapon Training (Uni), Unremarkable
The skill level of personnel reflects their rarity, on an average world incompetent personnel are common availability, going up to extremely rare for elite personnel (missing out the scarce step.) In rare cases it is possible for personnel to gain the talents and skills from a different role / career, it is only possible to have 2 sets of good quality skills / talents or 1 set of best quality.