Rogue Trader House Rules

  1. Egarian Void Armour
    2
    replies
    eBarbarossa
  2. Multiple Ships got you down? Potential Solution inside.
    11
    replies
    Kasatka
  3. Sanctioned Psyker Career Path
    23
    replies
    Errant
  4. A potential solution to Macrobatteries.
    31
    replies
    Errant
  5. All in a name - what sounds better?
    5
    replies
    ieatdeadpeople2
  6. Overpowered / Underpowered ?
    9
    replies
    HeavensThunderHammer
  7. Critical Hits and Ammunition..
    6
    replies
    SomVone
  8. Space Hulk Dungeon Crawl
    3
    replies
    wolph42
  9. New ship designs to choose from
    0
    replies
    Cobramax76
  10. Assassin Conversion?
    1
    replies
    MKX
  11. What to do with all the Loot
    11
    replies
    venkelos
  12. Personal Force Field Rules Modification
    18
    replies
    wolph42
  13. Wanna Buy a Space Station?
    5
    replies
    Cobramax76
  14. Creating Squat tech and voidships...
    14
    replies
    Cobramax76
  15. Necron fleet
    16
    replies
    limaxophobiac
  16. Stryxis Encounters
    1
    replies
    Helios_Five
  17. hull craftsmanship
    6
    replies
    Umbranus
  18. Critical Hits and Ammunition..
    0
    replies
    Meljinx
  19. Voidship Codex
    30
    replies
    Harkonnen2
  20. These components are sorely missing
    14
    replies
    Errant
  21. Reserve Vessels for Rogue Traders
    11
    replies
    Sebashaw
  22. Converting DH Psychic Powers to RT
    60
    replies
    venkelos
  23. Planetery defense base
    5
    replies
    venkelos
  24. Unstoppable Force
    4
    replies
    Red Bart
  25. There is only war....
    9
    replies
    Decessor