How do you handle loot in your game? Yes a lot of the items they collect from slain enemies will be actively used by the party, but what about the items that don't get used? There is no currency system set up in RT like there is in DH, so what do they do with the unused 20 autopistols sitting around that are too crappy to even assign to crew usage?
Does anyone have any houserules? I was thinking about letting players use loot in a kind of barter system. Whenever you make an acquisition roll, you gain a bonus on the roll equal to any negative modifier you'd be faced with if you were acquiring the item.
For instance: If a player trades enough Krak Grenades (-10 for Rare) to equip a Regiment (-10 for Quantity) of men when making an acquisition test, he'd gain a +20 bonus on that test.
Does anyone else think this would be overpowered? Maybe to tone it down a little you only gain half the bonus. So instead of +10+10=+20 in the above example, you'd only get +5+5=+10, maybe to represent wear and tear or something.
Thoughts? Opinions? I'm tired of my players having such vast amounts of loot just sitting around collecting dust.