Necron fleet

By Spelleth, in Rogue Trader House Rules

Hi, everybody! I've made a list of Necron ships for use in my RT campaign, and I decided to share it :) Here's the link - http://www.2shared.com/document/olo_N7W5/Necron_Fleet.html

If you have any comments, be it good or bad, feel free to reply to this post :)

Download won't work.

Could you post this into the forum?

Download worked OK for me, although it did take a few goes to find out which button was the pdf I wanted rather than all the adverts!

As to the fleet - good work! Necrons should be the scariest things in space and these certainly are.

One thing - looking at the Dirge it does seem a little underarmed compared to a Raider; remember in RT escort class ships tend to carry more weapons that their BFG counterparts.

DW

nice, but the tomb ships main weapon looks a bit overpowered, can slice a battleship in two with ease :)

other than that great addition to the game, and will use it in my game later on :)

It's kind of supposed to. There's a reason most people refuse to play BFG against Necron fleets.

My first thought on facing them in my transport was: "AAAHHHHHHHHHHHHHHH!!!!!!! FOR THE LOVE OF THE EMPEROR, SOMEBODY PLEASE HELP ME!!!" BUt of course, that is exactly what the Necron ships should be. They are scary as hell, and in fluff no Imperial fleet has ever beaten them without significant numbers on it's side.

My only quibble is that the escorts, and the other ships for that matter, are so difficult to harm in a boarding action. As that was one of the only effective ways of dealing with them in BFG.

Dabat said:

My first thought on facing them in my transport was: "AAAHHHHHHHHHHHHHHH!!!!!!! FOR THE LOVE OF THE EMPEROR, SOMEBODY PLEASE HELP ME!!!" BUt of course, that is exactly what the Necron ships should be. They are scary as hell, and in fluff no Imperial fleet has ever beaten them without significant numbers on it's side.

My only quibble is that the escorts, and the other ships for that matter, are so difficult to harm in a boarding action. As that was one of the only effective ways of dealing with them in BFG.

Someone please correct me if I'm wrong, because I am not entirely versed on the finer points of space ship combat in the WH40k universe, but aren't the spaceships of the Necrons also made from Living Metal? Just cutting into that with boarding crafts, then board effectively or attaching yourself (and keeping yourself attached to) the hull, only to get into the long dark halls of a completely silent, pitch black Necron ship, filled with equally silent, equally black Necron soldiers; inside what can only be considered the intesties of an undead, unliving entity of pure malice.

There's only one thing I would consider more horrendous or more difficult to board, and that's the pus-filled arteries of a tyranid bio-ship.

In the BFG fluff Necron ships were likened to tombs, and like tombs they were largely empty. Their ships are advanced enough that they effectively run themselves. And while Necrons, even single specimens, are incredibly dangerous there simply are not enough of them active to effectively guard the ship against intrusion. While there will be enough Necrons to do this, some day, --Some horrible, horrible black day yet to come-- at the current place of the time line their ships are particularly vulnerable to boarding actions.

Dabat said:

In the BFG fluff Necron ships were likened to tombs, and like tombs they were largely empty. Their ships are advanced enough that they effectively run themselves. And while Necrons, even single specimens, are incredibly dangerous there simply are not enough of them active to effectively guard the ship against intrusion. While there will be enough Necrons to do this, some day, --Some horrible, horrible black day yet to come-- at the current place of the time line their ships are particularly vulnerable to boarding actions.

That's.. that's somehow even scarier.

Fgdsfg said:

Dabat said:

In the BFG fluff Necron ships were likened to tombs, and like tombs they were largely empty. Their ships are advanced enough that they effectively run themselves. And while Necrons, even single specimens, are incredibly dangerous there simply are not enough of them active to effectively guard the ship against intrusion. While there will be enough Necrons to do this, some day, --Some horrible, horrible black day yet to come-- at the current place of the time line their ships are particularly vulnerable to boarding actions.

That's.. that's somehow even scarier.

Isn't it? So much in sci-fi tries to humanize the bad guys for... Whatever reason. But something I always liked about 40K is that they don't try. The Tyranids and the Necrons can't be talked to, they can't be reasoned with. And above all, as bad as things are now, they are only going to get worse.

Dabat said:

Fgdsfg said:

Dabat said:

In the BFG fluff Necron ships were likened to tombs, and like tombs they were largely empty. Their ships are advanced enough that they effectively run themselves. And while Necrons, even single specimens, are incredibly dangerous there simply are not enough of them active to effectively guard the ship against intrusion. While there will be enough Necrons to do this, some day, --Some horrible, horrible black day yet to come-- at the current place of the time line their ships are particularly vulnerable to boarding actions.

That's.. that's somehow even scarier.

Isn't it? So much in sci-fi tries to humanize the bad guys for... Whatever reason. But something I always liked about 40K is that they don't try. The Tyranids and the Necrons can't be talked to, they can't be reasoned with. And above all, as bad as things are now, they are only going to get worse.

The whole humanization change and necron retcon is something I will forever ignore and pretend never happened.

Necrons are silent, malevolent, uncaring slaves to entities that defy understanding, ancient beyond count, with technologies the rest of the galaxy can only dream of. In nightmares.

End of discussion.

Fgdsfg said:

Dabat said:

Fgdsfg said:

Dabat said:

In the BFG fluff Necron ships were likened to tombs, and like tombs they were largely empty. Their ships are advanced enough that they effectively run themselves. And while Necrons, even single specimens, are incredibly dangerous there simply are not enough of them active to effectively guard the ship against intrusion. While there will be enough Necrons to do this, some day, --Some horrible, horrible black day yet to come-- at the current place of the time line their ships are particularly vulnerable to boarding actions.

That's.. that's somehow even scarier.

Isn't it? So much in sci-fi tries to humanize the bad guys for... Whatever reason. But something I always liked about 40K is that they don't try. The Tyranids and the Necrons can't be talked to, they can't be reasoned with. And above all, as bad as things are now, they are only going to get worse.

Until Matt Ward.

The whole humanization change and necron retcon is something I will forever ignore and pretend never happened.

Necrons are silent, malevolent, uncaring slaves to entities that defy understanding, ancient beyond count, with technologies the rest of the galaxy can only dream of. In nightmares.

End of discussion.

Yeah, that's one of those books that I think a lot of fans are going to pretend never happened. Like the Star Wars Christmas Special or the X-Men/Star Trek crossover novel.

Dabat said:

[...] or the X-Men/Star Trek crossover novel.

You know what? I'm not even going to ask.
This is me, not asking.

Fgdsfg said:

Dabat said:

Fgdsfg said:

Dabat said:

In the BFG fluff Necron ships were likened to tombs, and like tombs they were largely empty. Their ships are advanced enough that they effectively run themselves. And while Necrons, even single specimens, are incredibly dangerous there simply are not enough of them active to effectively guard the ship against intrusion. While there will be enough Necrons to do this, some day, --Some horrible, horrible black day yet to come-- at the current place of the time line their ships are particularly vulnerable to boarding actions.

That's.. that's somehow even scarier.

Isn't it? So much in sci-fi tries to humanize the bad guys for... Whatever reason. But something I always liked about 40K is that they don't try. The Tyranids and the Necrons can't be talked to, they can't be reasoned with. And above all, as bad as things are now, they are only going to get worse.

Until Matt Ward.

The whole humanization change and necron retcon is something I will forever ignore and pretend never happened.

Necrons are silent, malevolent, uncaring slaves to entities that defy understanding, ancient beyond count, with technologies the rest of the galaxy can only dream of. In nightmares.

End of discussion.

Agreed, the moment i heard about this abomination i got hold of an old 'Codex Necrons' to work from. This recton is just plain made of horrible. I might make a tiny exception for the idea of a free willed Necron Lord as thats almost canon from their description, not that they would likely have much to say to any PC they encounter though...

On the subject of the ships they look great and i'm going to have some fun with them but isnt 2.3km for their largest vessel a bit on the small side?

DarianBlood said:

Fgdsfg said:

Dabat said:

Fgdsfg said:

Dabat said:

In the BFG fluff Necron ships were likened to tombs, and like tombs they were largely empty. Their ships are advanced enough that they effectively run themselves. And while Necrons, even single specimens, are incredibly dangerous there simply are not enough of them active to effectively guard the ship against intrusion. While there will be enough Necrons to do this, some day, --Some horrible, horrible black day yet to come-- at the current place of the time line their ships are particularly vulnerable to boarding actions.

That's.. that's somehow even scarier.

Isn't it? So much in sci-fi tries to humanize the bad guys for... Whatever reason. But something I always liked about 40K is that they don't try. The Tyranids and the Necrons can't be talked to, they can't be reasoned with. And above all, as bad as things are now, they are only going to get worse.

Until Matt Ward.

The whole humanization change and necron retcon is something I will forever ignore and pretend never happened.

Necrons are silent, malevolent, uncaring slaves to entities that defy understanding, ancient beyond count, with technologies the rest of the galaxy can only dream of. In nightmares.

End of discussion.

Agreed, the moment i heard about this abomination i got hold of an old 'Codex Necrons' to work from. This recton is just plain made of horrible. I might make a tiny exception for the idea of a free willed Necron Lord as thats almost canon from their description, not that they would likely have much to say to any PC they encounter though...

On the subject of the ships they look great and i'm going to have some fun with them but isnt 2.3km for their largest vessel a bit on the small side?

It is. The sizes for the ships in 40K are debatable and tend to vary a lot in the fluff. The art from Battlefleet Gothic, the first place where ships were shown consistently, gave us a range for the sizes. However, a lot of things still had to be estimated, and so the margin of error was still pretty wide. This caused most fans to just compromise that the ships were somewhere between one and four miles long (for the crusiers). Whoever wrote the fluff for RT was a fan of the higher numbers, while Spelleth it appears supported the more conservative estimate.

For the record, my views were in the middle of the spectrum, and they still are.

I really like this Necron ships. The Tombship main weapon seems a little bit too powerful (Strenght 9, Damage 1d10+12) but I suppose it's not the kind of ship you find all the time on a Necron's fleet.

Holy crap those ships are scary. But I guess it's good to have something to give the little cortex-implant stacking-the-deck navigators and BS 80+ Void Tactician munchkins a run for their money.