Critical Hits and Ammunition..

By Meljinx, in Rogue Trader House Rules

Some critical hits ignites the ammunition of the poor sod. Last gaming session due to my seneschal lighting up some poor sods w/ a stub revovlers and nearly killing the party due to the "if the target is carrying any ammunition it explodes dealing 1d10+5 Impact Damage to anyone within 1d10 metres". Literally the guys were on top of us and this happened three times (Did I mention my seneschal can be rather deadly with his bolter at times) .

The NPCs with us died due to the explosions.. most of us were down 10 or so wounds (leaving 3 to 5 wounds left). Due to stub revolver ammunition cooking off.

New rule for ammunition cook off is.. to do 1d10+5 it has to be mass ammunition (read bolter), melta, flamer or plasma. Or you could look at this way and say .. SP ammunition does not cook off and cause 1d10+5 damage.