I built these rules a while ago for one of my group's primary DMs, and I want to see what the FFG community thinks. The rules are mostly based on the ForgeWorld BFG Tau ships; at the RT's request (and so they play a little differently than standard), I've modified them from the original ForgeWorld concepts to include more variety of weapons batteries.
These were originally designed for a campaign that included the Mathhammer house rule, so I've included Mathhammer armor to the side of each entry's armor value.
Let me know what you think!
Tau Special Rules and Weapon Rules
Weapons Batteries: Now divided into Railguns and Missile Batteries
1. Railguns: typically have longer range and higher damage, but fire smaller salvos due to bulky magnetic launch equipment
2. Missile Batteries: typically have shorter ranges than railguns, but fire large salvos
Gravitic Launcher: As torpedo tubes; unlike Imperial tubes, Tau torpedos are stored in a stable state, preventing further explosions when this area is damaged
Standard Tau Torpedo is a Tau Plasma Torpedo (2d10+3 dmg, crit 10, range 6 turns*, Terminal Penetration 3)
Standard Tau torpedo system is the Drone Guidance System (rating +30)
1. At the beginning of each turn, torpedos using this system may take one 45 degree turn and vary their speed between 8 and 12 VUs for this turn
2. Due to Newton's third law, the torpedo may still only move for 6 turns before it runs out of fuel
3. Susceptible to jamming--on a successful Tech-Use test at -30, an enemy ship may force a Tau torp in 30 VU to change direction or speed for 1 turn
Gravitic Hooks: large gravitational tethers designed to support small vessels lacking their own FTL drive. These are commonly found on the largest of Tau ships. Traditionally used to carry small destroyer-class picket vessels, they are now more commonly used by troop transports .
Prow Deflector: advanced gravitic defensive shield positioned over the prow of larger Tau warships; provide +2 shields to Battleships, and +1 shield to smaller ships
Advanced Tracking Systems: upgraded targeting information provided via specialized sensor networks aboard Tau Messenger vessels . R ailguns receive +10 BS from advanced target movement prediction, while Missile Batteries use the additional info to target weaknesses (gaining Penetration 3)
Wide Prow: Tau "side" weapons ports cover the Front and Left or Front and Right firing arcs, and Tau escorts can fire prow weapons batteries in their left and right arcs
TAU SKETHER’QAN (MESSENGER) DRONE STARSHIP
Speed: 10 Maneuverability: +25 Detection: +25
Shields: 1 Turrets: 2 Armour: 18 (Mathhammer: 6) Hull Points: 26
Weapons/Slots: Prow Missile Battery (strength 4, damage 1d10+1, crit 4, range 5)
Other Components:
Drone Core (as bridge), Gravitic Drive, Near-Warp Approach Engine, Gravitic Shield Array, Drone Network Hub, Augur Array, Sensor Megaprocessor
Special Components
Drone Network Hub: this unmanned vessel uses advanced repair drones and automated defense turrets instead of internal personnel
This vessel is always considered to be at Morale 100, may not make Hit and Run actions, and is always at -10 on all Command Tests
This component changes the ship's crew rating to 30; damage to this section imposes a -5 penalty to the crew rating, and prevents repair attempts
Sensor Megaprocessor (provides Advanced Tracking Systems to any allied ship within 3 VU; +50 achievement points on Exploration/Combat)
Note: if this component, the auspex, or the ship's bridge is damaged, this vessel no longer provides Advanced Tracking Systems
TAU KIR'SHASVRE (CASTELLAN) HEAVY ESCORT
Speed: 7 Maneuverability: +15 Detection: +20
Shields: 1 Turrets: 2 Armour: 18 (Mathhammer: 6) Hull Points: 35
Weapons/Slots: Prow Missile Battery (strength 4, damage 1d10+1, crit 4, range 6), Prow Gravitic Launcher (strength 4)
Other Components: command Bridge, Gravitic Drive, Near-Warp Approach Engine, Gravitic Shield Array, Crew Quarters, Life Support System, Augur Array
TAU IL'PORRUI (EMISSARY) ENVOY CRUISER
Speed: 6 Maneuverability: +15 Detection: +20
Shields: 2 Turrets: 2 Armour: 20 (Mathhammer: 8) Hull Points: 48
Weapons/Slots:
Prow Railgun Battery (strength 4, damage 1d10+3, crit 4, range 9)
Port/Starboard Missile Batteries (strength 4 STORM, damage 1d10+1, crit 4, range 6)
Prow Gravitic Launcher (strength 6)
Port/Starboard Launch Bays (Strength 1 each) Barracudas Only
Essential Components: Command Bridge, Gravitic Drive, Near-Warp Approach Engine, Gravitic Shield Array, Forward Deflector Grid, Crew Quarters, Ambassadorial Suite, Barracks, Life Support System, Augur Array
Special Components
Forward Deflector Grid (This enhances gravitic shield project, increasing the vessel's shield rating to 3 in the Prow Arc only)
Sensitive--if this component is to be depowered or depressurized by a critical hit, it is instead damaged.
Ambassadorial Suite (Treat as Xenos Habitats from "Into the Storm")
Gravitic Hooks (Allows ship to provide transport for one Raider or Transport vessels without warp engines OR drag 1 vessel up to frigate size)
Command Bridge (If an Ethereal is present, this ship gets +5 to its Crew Rating)
If an Ethereal was present, and this component is damaged or depressurized, roll 1d10; on a 10, the Ethereal is killed
TAU OR'ES EL'LEATH (CUSTODIAN) BATTLESHIP
Speed: 5 Maneuverability: +5 Detection: +20
Shields: 2 Turrets: 5 Armour: 22 (Mathhammer: 10) Hull Points: 90
Weapons/Slots:
Port/Starboard Railgun Battery (strength 4, damage 1d10+3, crit 4, range 9)
Port/Starboard Missile Batteries (strength 4 STORM, damage 1d10+1, crit 4, range 6)
Prow Gravitic Launcher (strength 8)
Port/Starboard Launch Bays (Strength 4 each)
Essential Components: command Bridge, Gravitic Drive, Near-Warp Approach Engine, Gravitic Shield Array, Forward Deflector Matrix, Crew Quarters, Ethereal Suite, Barracks, Life Support System, Augur Array, Gravitic Hooks
Special Components
Forward Deflector Matrix (This enhances gravitic shield project, increasing the vessel's shield rating to 4 in the Prow Arc only)
Sensitive--if this component is to be depowered or depressurized by a critical hit, it is instead damaged.
Command Bridge (If an Ethereal is present, this ship gets +5 to its Crew Rating)
If an Ethereal was present, and this component is damaged or depressurized, roll 1d10; on a 10, the Ethereal is killed
Gravitic Hooks (Allows ship to provide transport for up to three Raider or Transport vessels without warp engines OR drag 1 vessel up to cruiser size)
Edited by Wizzardman
Tau Attack Craft
Barracuda Superiority Fighter Rating +10, Speed 8, Squad Size 12 Space Superiority: +15 to combat tests versus enemy fighters
Manta Missile Destroyer Rating +5, Speed 8, Squad Size 6 Space Superiority: +15 to combat tests versus enemy fighters
1. Easy Modifications--A Manta Missile Destroyer wing can be used as Torpedo Bombers (Strength 1) after 1 turn of using the Reloading Action