Battleships

By Grand Trader Chode, in Rogue Trader House Rules

Are there Any homebrew stats for Battleships as well as Battleship Construction and components?

if so can you send them my way please?

Have you got access to the Dark Reign website? A guy named BuckX posted homebrew conversions there of all the original BFG Imperial, Chaos, and Astartes ships. Be advised, though, that they're old; they predate Battlefleet Koronus, so the rules for torpedoes, attack craft, and whatnot are rather wonky.

I posted my own homebrew Necron ships to these forums, including the Cairn class battleship, but those are really only to make your player's lives difficult. :)

Cheers,

- V.

Those ships on Dark Reign are outdated, as they dont use rules of attack crafts and torpedoes. They are straight ports from BFG, without giving it much thought.

Vandergraffe rules for necron ships are very good, im not sure about shields thou, but had no intrest to tinker with them yet :)

Here are my own conversions, based on Dark Reign or other stats found on this forum and extensive comparison and calculations and a healthy dose of common sense:

Emperor Class Battleship

Dimensions: 9.7 km long
Crew: 210 000 approx.
Accel.: 1.6 Gravities max sustainable acceleration

Move: 3
Manoeuvre: +0 [Cannot perform Come To New Heading Manoeuvre Action]
Detect: +18
Hull Integrity: 110
Armour: 20
Turrets: 5
Space: 110 (24 are reserved for the Launchbays)
Weapons: 1 Prow, 1 Dorsal, 1 Port, 1 Starboard, 2 Port Jovian Launchbays, 2 Starboard Jovian Launchbays, (must provide 4 power to this components)

SP : 86+8 for landing bays

Battleship class Void Shield Array: 4 Void Shields

8 ready squadrons of attack craft, 24 squadrons total.

Note : Cannot take Armoured Prow due to extensive prow mounted sensor probes. Cannot remove launchbays.

Apocalypse Class Battleship

Move: 3
Manoeuvre: +0 [Cannot perform Come To New Heading Manoeuvre Action]
Detect: +10
Hull Integrity: 110
Armour: 20 (24 on Armoured Prow)
Turret: 4
Space: 110 SP: 84
Weapons: 1 Prow Nova Cannon, 1x Dorsal, 3x Port Titanforge Lance Battery, 3x Starboard Titanforge Lance Battery

Retribution Class Battleship

Move: 5
Manoeuvre: +0 [Cannot perform Come To New Heading Manoeuvre Action]
Detect: +10
Hull Integrity: 110
Armour: 20 (24 on Armoured Prow)
Turret: 4
Space: 110
Weapons: 1 Prow Torpedoes (Strength 9), 1x Dorsal, 3x Port, 3x Starboard

SP: 87

I also had reworked ships for Space Marines. Here's Battle Barge for example. Its not ready, as if not calculated yet. I think its manuverability should be lowered, as well as hull itegrity (by 10 each). Also reduce space by 15 and should be OK.

Space Marine Battlebarge
Hull Type: Battleship
Dimensions: 8.2km long, 2.3km abeam at fins approx.
Mass: 52 megatonnes, approx.
Crew: 130,000 crew, approx.
Accel: 2.5 gravities max acceleration
Speed: 5
Maneuverability: +10 (Cannot use Come to New Heading)
Detection: +10
Hull Integrity: 120
Armor: 24
Turret Rating: 3 Shields: 3
Space: 135
SP: 90
Weapons Capacity: 2 prow, 2 dorsal. 2 port, 2 starboard

Standard Equipment: Prow Torpedo Tubes (6), Prow Launch Bays (3 sq) and 2 Dorsal Bombardment Cannons

Want some Heavy Cruisers? Here you go: Hades Class Heavy Cruiser

Hull Type: Heavy Cruiser
Dimensions: 5.2 long, .8 abeam at fins approx.
Mass:33.5 megatonnes, approx.
Crew:130,000 crew, approx.
Accel:2,4 gravities max acceleration
Speed: 7
Maneuverability: +5
Detection: +10
Hull Integrity: 75
Armor: 20
Turret Rating: 2 Shields: 2
Space: 75
SP: 65
Weapons Capacity: 1 prow, 1 dorsal, 2 port, 2 starboard

Bizzare Geometries: The construction of Hades Heavy Cruiser includes mind-twisting patterns that render much of its crew irrevocably tied to the Ruinous Powers. This has a side effect of reducing the impact of battle-damage upon the crew’s morale; the Hades crew substracts 1 from all Morale Damage (to a minimum of 1)

Maybe one day I'll make port of Chaos Battleships. One day

Edited by Amaimon