I've had the idea floating around for a while, but im not sure how to implement it. It's loosely based of Disruption Macrocannons. Is it to powerful? If not, what stat would it have. I was thinking 2d10, every 5 damage (past armour?) randomly unpoweres one component. Or maybe it can be used to presision strike a certain component the PC's know about. Maybe 1d10, ?5? points of damage or more unpowers that component? Any idea/suggestion are welcome, or if its simply a plain bad idea.
Thanks kobrain
(Sorry for bad grammar)