Hey, I was thinking about the space battles and the painful truth that while playing them you can't really move up and down with your ship... Unless your battles are more storytelling, or use telescopic standers for marking spaceship's position... Which is either too confusing or too complicated to do (for most but the greatest space battles fans).
Here's what I think: what about inventing house rules that try to resemble the 3rd dimension environment without introducing it fully?
Did you come up with something like that? I'm gonna give it some thought.
For example: RAW may lead to situation when spaceship is "cornered" by two or more vessels just in front of the gravity field, nebula, asteroid field, nearby sun and so on. But is it, really? For cornered space rats there's always up and down where they can flee. How could I include it in the rules?
Edited by Commediante