I'll be starting up a new campaign in the coming weeks, for which the players have already made their starship. In so doing, they chose the Clan-kin quarters, indicating that it has less of a crew, and more of a group of people who viewed the ship as their home. With this in mind, I thought it might be interesting to treat the ship as a Colony, according to the rules in Stars of Inequity.
There would be some differences, of course. The Size of the colony wouldn't likely increase, because, well, the ship is already maxed out. However, it could go down, . .
While I would still allow an increase or decrease in profit factor from this colony, that will not be the point of having it be a colony. I want it to be a way to get the players more involved with their crew, and viewing them more as people that they are responsible for, than as stats that help them in a space battle.
What do you think? Any suggestions?