We've been playing the RT for half a year now, and we're having trouble with PF-system. For us it is broken. I see there are lot of people with that view, and would like to see if you have something to contribute.
The problem is that even though I cut out the Endeavours Achievment PF-bonus out from the start, the system still provides far too many points far too quickly (as many of you know). Yet they are needed for players to have some feeling of growing their dynasty (and I dont want to touch the Endeavour system any further).
I've now been searching for different house rules that might suite our play.
So far I've decided to up the scale of Houses (snipped from someone, modified a bit, sorry for not quoting..)
PR Description
1 The largest and strongest of major world hive gangs, Outcast Sects etc.
1-5 Labour Guild, Struggling Merchant House.
1-10 Manufactory Combine, Weak Hive Guild.
5-15 Minor Ministorum Sect, Hab Collective.
10-20 Hive Guild, Minor Merchant House, Planetary Level Noble House, Disgraced/fallen Subsector Noble House.
15-25 Powerful Hive Guild, Rich Planetary Level Noble House, Impoverished Subsector spanning Noble House, Poor Rogue Trader.
20-35 Lesser Rogue Trader, Weak Imperial Governor.
40-60 Greater Planetary Noble of a wealthy world, Lesser Inquisitor, Cartel of Free Traders, Typical Imperial Governor.
60-80 Average Inquisitor, Average Subsector spanning Noble House, Impoverished Major House (Sector Spanning).
80-120 Middle Rogue Trader
110-150 Successful Rogue Trader
160-210 Wealthy Rogue Trader, Wealthy Subsector spanning Noble House, Average Major House (Sector Spanning), Impoverished Navigator House
200-300 Legendary Rogue Trader, Average Navigator House, Wealthy Major House (Sector Spanning), Lord Inquisitor.
400-600 Noted Major Houses (Krin, Machenko, etc), Wealthy Navigator House, Lord-Sector Hax, Impoverished Great House (Segmentum Spanning).
800-1000 Average Great House, Impoverished Imperial House (Imperium Spanning), Illustrious Navigator House.
1000+ Imperial Level Noble Houses, High Lords of Terra, Segmentum Rulers etc
Note: Simply put, all Legendary / Wealthy Houses in RT books need to, at least, double their Profit rating.
Then I've decided to make players pay for acquiring ships and components. (Snipped and modified more harsh from someone)
1. Ship Points and Profit Factor: 30% of total Ship Points value is burnt/deducted from Profit Factor.
2. Components. 1:1 SP value to burnt Profit Factor.
Yet, I'm still not totally happy with the scale. I mean, Winterscale is Legendary Rogue Trader and it is in the books that they hold not only A Fleet, but Fleets of ships through generations of wielding power in Koronus Expanse.
The problem I see now is that nothing stops from players to reach very high numbers over time with Single ship and still hold the Influence of a Wealthy or maybe even Legendary Rogue Trader.
So we finally come to the topic. I'm thinking of setting fleet size entry bars to the upper "House classes". What they represent is Power to hold the Capital that brings you the Profit Factor. These are battle ready ships, that work elsewhere in the Koronus Expanse, than the players do. Although in case of a major war, they of course are counted for.
With huge PF-sinks the players dynasty will stay at certain levels for a while. Instead of jumping classes like hoops.
I can also start to introduce (or rather the players, as they are an inventive bunch) Massive Endeavours, Enormous Endeavours etc. that would reflect business plans considering major dynasty size strategies when I feel comfortable with it.
I'm thinking of maybe 60-80PF to have the first bar with 1 Fleet (Namely the players with couple or more ships) and go up from there.
Ideas?
Edited by ymrar