I've been running a homebrew Ork game for some time now and my players have finally managed to get themselves a ship and get off the planet they've been stuck on for so long.
I thought now would be the best time to transition them into the Rogue Trader game system since I'm really enjoying it.
Unfortunately all my players are Orks and there just isn't enough variety in the Ork classes to allow the characters to be distinct. Rather than trying to invent new Ork classes, make them balanced and useful I thought about completely throwing the class system away.
Make all skills, talents and traits (within reason) available to everyone (while keeping the prerequisites the same). This way the players can still take different roles on the ship by means of choosing to specialize in different things.
Has anyone else tried anything similar?
Am I just asking for trouble?
Will everything dissolve into madness and anarchy without the class structure to support the game system?