Game Mechanics

  1. Main weapons, and specialist starting gear
    8
    replies
    MorioMortis
  2. Fix the Range Rules
    10
    replies
    Cifer
  3. Comrades? Mindless and lacking?
    32
    replies
    Musclewizard
  4. Vehicle Creation Rules?
    10
    replies
    Frankie
  5. Requisition Question
    2
    replies
    Eradico Pravus
  6. Sidearm
    8
    replies
    Malachite2
  7. Jams and Quick Release customisation
    5
    replies
    Frankie
  8. Non-Ratling Snipers/Sharpshooters?
    8
    replies
    Symmos
  9. Mass Combat Rules
    15
    replies
    Cifer
  10. Psyniscience for Nonpsykers
    2
    replies
    1c33m4k3r
  11. Endurance and Critical Damage
    0
    replies
    Cifer
  12. Questions about Fiery Form
    0
    replies
    Cifer
  13. Overheating plasma and ammunition stocks in vehicles
    6
    replies
    Avrelivs
  14. Fieldcraft Doctrine
    6
    replies
    N0-1_H3r3
  15. Ram! Action
    0
    replies
    Braddoc
  16. Ratling's Set-up Shot and non sniper weapons
    4
    replies
    Corrinmana
  17. Purity seals?
    2
    replies
    MorioMortis
  18. Two Weapon Wielder clarification
    15
    replies
    Librarian
  19. The Autogun and the Horror of Full-Auto
    10
    replies
    Librarian
  20. Operator's Comrade?
    6
    replies
    GalagaGalaxian
  21. Useless items?
    8
    replies
    Gaire
  22. Commissars and fellowship?
    10
    replies
    Magnus Grendel
  23. A Question of Balance
    23
    replies
    KommissarK
  24. Tech Use and Demolitions
    3
    replies
    Pope Innocent
  25. Charge packs
    3
    replies
    borithan