To quote the relevant parts:
WEAPON JAMS
Weapons may jam either through extreme age, maltreatment of
their machine spirit, or just plain poor design. An unmodified
result of 96 to 00 on a Ranged attack, in addition to being
an automatic miss, also indicates the weapon has jammed. A
jammed weapon cannot be fired until it is cleared. Clearing
a jam is a Full Action that requires a Ballistic Skill Test.
If
the Test is successful then the jam has been cleared, though
the weapon needs to be reloaded and any ammo in it is lost.
If the Test is failed, the weapon is still jammed, though the
character can attempt to clear it again next Round.
QUICK-RELEASE
The mechanism for removing a magazine is carefully
modified so that it may be ejected forcibly and rapidly. As
a consequence of these changes, the weapon’s Reload time
is reduced by a Half Action, down to a minimum of a Half
Action. For example, a weapon that normally took 2 Full
Actions to reload may be reloaded with one Full and one Half
Action.
However, any time the character suffers a Jam result,
the weapon’s magazine also ejects and must be reloaded.
Since the magazine is lost anyway, Quick-Release right now has no drawback. Whether that is a bad thing is another question, but it seems to me as if it's not intended this way. Considering how crippling the loss of high-quality ammo that you only have small amounts of can be, perhaps it would be best to strike the italicized sentence from the Weapon Jams section?