It seems the Overheat rule still applies to vehicles- if this is intentional, then which side does the Overheating weapon 'hit''? I'm presuming the rear (since the insides of a tank aren't heavily armoured), but I'm waiting for an official reply, especially since I hope it's a typo- after all, tanks and vehicles don't overheat on the tabletop.
And second, how many spare 'clips' does a tank have? Because the Demolisher's set to run out after only 2 shots, while the the regular Russ can go on for 12. Now I know my TT Demolisher's shot a lot more than twice in a game (thing must have more kills than the rest of my army), so I was wondering if vehicles had spare ammo stocks- if not, I suggest that stocks of standard shells be given to Armoured Regiments.
EDIT: Not exactly on-topic, but does anyone have any suggestions to make a LR Executioner? I'm thinking of simply switching the regular Plasma Cannon to have a -/3/- ROF, but if you guys have any better ideas, I'm open.