Hello,
As some of you may be aware I have recently started a Dark Heresy Campaign, now as this has conveniently tied into the Only War Beta test my group felt that the best test we could come up with was to re-create the two Imperial Guard characters involved and see how the original DH version matches up to the new OW version.
The short version is not too well.
Now admittedly comparing DH to OW may not exactly be the fairest comparison however I felt it was a worthwhile execise to get the player's reactions to the new system. The players in question have had experience with Dark Heresy, Rogue Trader, and Deathwatch, but not Black Crusade, and the first comment that was made is that the regiment creation system was very good for giving a regiment character, however they felt the Aptitude System has serious flaws.
The first character we built was a Commissar. The original DH character was built using the Guardsman career with the Chaliced Commissariat alternate rank, obviously the OW character was built using the Commissar Career. Now the first comment that was made was that it felt strange having a Commissar from the same Regiment as the troops as they are serving with. Putting this aside we carried on and it quickly became obvious that upgrades were significantly more expensive in OW than in DH, and as such by the time we had worked through to 8,000experience there was a clear advantage to the Dark Heresy version of the character, to the point that the player asked me not to make his use the only war version of the character in our campaign. Off the back of this character we looked into re-creating the othert Imperial Guard character in our group, we got as far as spending the initial experience before the player in question decided that he didn't want to play the character, again preferring the Dark Heresy version over the Only War version.
In short both the players and myself as the GM feel that the Aptitude system, whilst being an interesting concept and method for determining the limits on character upgrades, needs some serious thought as to which careers get what Aptitudes. Our Commissar character managed to only get 2 Aptitudes for 2 of his Stats, and none of his Skills or Talants managed to get 2 Aptitudes.
The next bit of testing we will be doing is the new approach to combat actions, mainly the number of actions that used to be Full actions that are now half actions, and I'll be honest we are worried about the potential mayhem of Full Auto, Semi-Auto Burst, Lightening Attack, and Swift attack all being half actions.
Thats all for now
Surak