Game Mechanics

  1. Do support specialists benefit from regiment design bonuses
    5
    replies
    Frankie
  2. Ogryns and armor
    1
    replies
    Darklordofbunnies
  3. Left over points from creating regiment
    10
    replies
    Dulahan
  4. Vehicles Too Tough
    7
    replies
    Braddoc
  5. Logistics and specialist's gear
    1
    replies
    MorioMortis
  6. Equipment Redundancy/Quick Fix For Equipment
    1
    replies
    Frankie
  7. Carrying Gear, how?
    14
    replies
    MorioMortis
  8. Called Shots
    2
    replies
    Harry Havok
  9. Improving or Replacing Armor?
    3
    replies
    Brother Praetus
  10. Only War PC Starting Level/DH Equivalent XP?
    6
    replies
    Tremere777
  11. Bone 'Eads?
    4
    replies
    Tremere777
  12. On the subject of the Warp influence
    0
    replies
    Erborn
  13. The Humble Lasgun
    15
    replies
    MorioMortis
  14. Point Blank
    5
    replies
    Frankie
  15. Weapon Customizations as Standard Kit
    1
    replies
    Frankie
  16. Adding single heavy weapons at regiment creation impossible?
    7
    replies
    H.B.M.C.
  17. Regimental Standard Kit
    10
    replies
    Brother Praetus
  18. Ammo and Availability
    8
    replies
    MorioMortis
  19. My Thoughts on Specialities
    0
    replies
    LuciusT
  20. Entrenchment Tool
    10
    replies
    Dulahan
  21. Scatter
    4
    replies
    Darklordofbunnies
  22. Ratling Comrades
    12
    replies
    Braddoc
  23. 40BS for Target Selection a bit high?
    2
    replies
    Saibot
  24. Other training and doctrine choices?
    6
    replies
    MorioMortis
  25. Heavy Gunner
    13
    replies
    MorioMortis