WFRP House Rules

  1. Making Channeling + Spellcasting quicker
    3
    replies
    stanmons
  2. Trying to make a Gold wizard class anyone have ideas
    1
    replies
    evilben
  3. whats your thoughts about area born to career
    4
    replies
    sinister6
  4. Fan-created cards...
    28
    replies
    djpeterso23662
  5. Yet another Action Card token management idea
    8
    replies
    keltheos
  6. Faster Play & Less Tracking Stuff - House Rules
    3
    replies
    Emirikol
  7. Athel Loren Druid, High Elf Mage and some spells.
    8
    replies
    zuzul
  8. How can I simplify Healing?
    2
    replies
    Morffe
  9. Blurring the line between life and death
    0
    replies
    Fresnel2
  10. The Rally Step and Replacing Actions
    5
    replies
    Emirikol
  11. Magic Set editor Stuff
    2
    replies
    zuzul
  12. Random Character Generation tables (with regular dice)
    0
    replies
    Tydirium
  13. Monser/NPC fatigue-wounds alternative
    5
    replies
    valvorik
  14. Components for magic users idea
    5
    replies
    Sunatet
  15. Halfling: Race Sheet & Race Play Card
    1
    replies
    Emirikol
  16. Our House Rulebook So Far
    4
    replies
    Dramatic Exit2
  17. Character evolution, Careers, Talent slots and so on...
    12
    replies
    Bertolac
  18. Rules or Ideas for targeting Body Zones?
    11
    replies
    deltabob2
  19. Concept for Game of Chance using ingame mechanics.
    1
    replies
    Leogun_91
  20. Higher characteristic limits
    2
    replies
    willmanx
  21. Simulationist Rules for Movement
    8
    replies
    froo
  22. New Career - Apprentice Mage
    19
    replies
    willmanx
  23. Career Compendium adaptation
    0
    replies
    ghorghor2