Hi,
Well, after reading the rules 2 or 3 times, I have a hard time to figure how will it be after a long term campaign.
One of the big problem in WFRP2, IMHO, was that after 2 or 3 career shifts, you kinda blocked in evolution or you have to switch to a completly different career to have something to improve.
In WFRP3, you lose your talent slots (But you can still keep your career card if you get your dedication bonus), which is not really logical nor good news for players (Which end up with useless junk talent cards). This is a problem I have to think about and solve with an house rule. And I don't want them to get 2 new talents slots / career, which would be a huge advantage. (Maybe allow them to keep one of the slot / career if they get the dedication bonus, but still thinking about it)
Is anyone already played enough to reach 40-50 xp? Does the characters aren't kinda blocked in evolution? Aren't they too powerful, as they already start with rather good attributes (5 in an attribute is easy to get as a starting character), added to the expertise dice which may look like +2-3 expertise on many skills + fortune dice associated with attributes? Is there any challenge (Other than pure RP challenge, I mean) at this level?
In WFRP2, after 20-25 sessions, you'll have completed 2-3 careers, maxed out nearly everything you use on a daily basis and look to the future with a big question mark above your head...what will I do next?
In xp terms, it seems that it would be roughly the same here, with 1 xp per session, sometime 2, and a few after a campaign arc, 20-25 sessions will be enough to reach 40-50 exp.
Maybe some thinking about long term character evolution may seems appropriate here, and I'm eager to hear about fellow players/GM who has reach this step in evolution. I really want to avoid that my players feel like their characters has nothing more to offer.
Any thoughts or idea on this subject?
Thanks,
Ghor²