I'm working on some ideas to simplify healing of wounds.
I'd rather just see first aid or medicine be like a healing draught in simplicity (roll some white dice). Anybody have any suggestions?
jh
I'm working on some ideas to simplify healing of wounds.
I'd rather just see first aid or medicine be like a healing draught in simplicity (roll some white dice). Anybody have any suggestions?
jh
I don't have a suggestion to offer, but I'm eager to hear any ideas others might have. I've also been looking for a way to sort of merge the healing rules into one that's quick and universal.
HMM I don`t think the healing rules are very complicated at all.
They fall into 2 categories 1)First Aid & Immediate Care and 2) Rest & Recovery
If you take damage in combat you are allowed 1 succesful First Aid check per act or scene. (Active healing)
After a night`s sleep any critical wounded characters must a Resilience check to see if they can shake of 1 Critical wound card. (passive healing)
And that is all there is to healing. But if it is downtime, I just say it goes a week and you are fully recuperated! Next adventure!
Besides that there are some modifications for Assist recovery and long Term care.