Our House Rulebook So Far

By Emirikol, in WFRP House Rules

Reiklander Campaign
WFRP3 House Rulebook

CHARACTER GENERATION
Character sheet. Use the form-fill-able sheet. Make sure you mark your talent sockets on the side.

Starting Race
Only one elf is allowed per party.

Starting Career
Career determination is as follows:
roll 3, keep one. Bolded careers are exclusive to that race.

Human (d30)
1. REROLL
2. Agent
3. Agitator
4. Apprentice Wizard
5. Bailiff
6. Barber-Surgeon
7. Boatman
8. Bounty Hunter
9. Burgher
10. Coachman
11. Commoner
12. Dockhand
13. Dilettante
14. Gambler
15. Hunter
16. Initiate
17. Mercenary
18. Messenger
19. Pit Fighter
20. Rat Catcher
21. Roadwarden
22. Scout
23. Scribe
24. Smuggler
25. Soldier
26. Student
27. Thief
28. Thug
29. Watchman
30. Zealot

Dwarf (d30)
1. REROLL
2. Agent
3. Agitator
4. Bailiff
5. Barber Surgeon
6. Boatman
7. Bounty Hunter
8. Burgher
9. Coachman
10. Dockhand
11. Dilettante
12. Gambler
13. Hunter
14. Iron Breaker
15. Mercenary
16. Messenger
17. Pit Fighter
18. Rat Catcher
19. Scribe
20. Smuggler
21. Soldier
22. Student
23. Thief
24. Thug
25. Troll Slayer
26. Watchman

27-30 REROLL

High Elf (d20)
1. REROLL
2. Boatman
3. Bounty Hunter
4. Burgher
5. Dilettante
6. Envoy
7. Gambler
8. Hunter
9. Mercenary
10. Messenger
11. Scout
12. Scribe
13. Soldier
14. Student
15. Sword Master
16. Thief

17-20 REROLL

Wood Elf (d10)
1. Bounty Hunter
2. Envoy
3. Hunter
4. Mercenary
5. Messenger
6. Pit Fighter
7. Scout
8. Thief
9. Waywatcher
10. Wardancer


EQUIPMENT
ITEM Scarcity Cost
Riding horse common 1g
Nag plentiful 50s
Warhorse rare 5g
Mule plentiful 20s

Spear - Does NOT have the FAST trait.

New Cards:
Race Cards
Universal Effects Card
Conditions Sheet
Fortune Point Cards

CARD CORRECTIONS:
Double Strike has TWO BLACK misfortune dice, not one.

Tracking: To save time, track the Following on your character sheet with a Pencil (instead of tokens)
- Wounds. Critical wound cards will be handed out as you need them otherwise. If you have any that are leftover from game to game, mark them in your critical wounds section.
- Fatigue & Stress
- Conditions (use the sheet)
- Fortune points (use the cards)


..


Nice work mate :]

I see some minor flaw in the random generation tables (or maybe its made on purpose): the careers are arranged in alphabetic order, but you generate the random number using few dice added together. Statistically those rolls will weight toward the middle of the tables, while the ends will be very rare outcomes.

In other words: you will get more human hunters than burghers, and you will get more dwarf ironbreakers than soldiers (!).

I would try to divide the careers evenly on a 1-100 scale, and use a percentile die (in the e1/e2 style), rounding numbers in favor of more common careers.

D.

Yea, I was thinking the same thing for the distribution :) I altered the chart above just to put in rerolls. For the wood elf, a odd/even chart of 1-10 and 1-6 would work too.

jh

Additions:

PC WEALTH RATING MATTERS THROUGHOUT THE GAME:

Broke: (no cloth armor bonus)

Wealth and the Economy Tiers (matter for roleplaying, access, and some social checks):

BRASS: Broke/Poor ADVANCES: 2 advances to get from broke to poor

SILVER: Comfortable/Affluent ADVANCES: 3 advances to get from poor to comfortable or from comfortable to affluent

GOLD: (no starting PC category) ADVANCES: (undetermined)


Thoughts?

I've gone a similar route on the Wealth issue. Wealth may reflect, to an extent, social-class and influence some social/skill checks.