Game Mechanics

  1. Limited skill slection for Driver and Pilot
    7
    replies
    Zuloth
  2. Critical hit: component hit
    5
    replies
    Yepesnopes
  3. Anti-vehicle mines
    14
    replies
    Ghostofman
  4. Space Combat
    20
    replies
    MILLANDSON
  5. Badly Botched Medicine Skill Check
    12
    replies
    angelicdoctor
  6. Armor Piercing Grenade, shouldn't it have limited ammo?
    2
    replies
    awayputurwpn
  7. Get rid of dual-wielding, please
    104
    replies
    syrath
  8. Saboteur Talent Tree
    14
    replies
    mouthymerc
  9. Capital Ships need some help.
    11
    replies
    HappyDaze
  10. Commando: Too Much Blooded?
    3
    replies
    awayputurwpn
  11. Success, but Despair
    22
    replies
    awayputurwpn
  12. A-Wing is too fragile
    15
    replies
    TiLT
  13. The Worth of Unstoppable
    7
    replies
    Rikoshi
  14. 176
    replies
    Chortles
  15. Firing vehicle's weapons
    8
    replies
    Glororhan
  16. Incite Rebellion questions
    10
    replies
    Donovan Morningfire
  17. Renaming Duty?
    23
    replies
    mouthymerc
  18. Starfighter fragility data
    0
    replies
    Zonr_1
  19. Imperial Star Destroyer is too slow!
    4
    replies
    Kallabecca
  20. What are sensors used for?
    18
    replies
    AK_Aramis
  21. Force power tree : Foresee
    23
    replies
    Gearlocke
  22. Gain the Advantage
    5
    replies
    Gargi
  23. Question about Linked fire
    1
    replies
    HappyDaze
  24. Coordination vs. Athletics
    2
    replies
    angelicdoctor