Why doesn't this maneuver take into consideration the piloting skill of the pilot you're trying to "gain the advantage" on? I understand the speed of the ship needs to be taken into consideration, but couldn't that be represented by a setback or boost die? If I make the difficulty of this action equal to the pilot skill of the opponent, would it break something? How about if I add a boost die if the speed of the ship trying to get the advantage is one more that the opponent or 2 boost die for a speed difference of 2+? Or what about the opposite, what if I add a setback die if the speed of the ship trying to gain the advantage is 1 speed slower than the opponent or 2 setback dice fro a speed difference of 2+? Would that break something?
I dunno, I just wanted my player's piloting skill to matter just a little bit more in combat.
Thoughts?
Z