Game Mechanics

  1. Distance modifiers
    19
    replies
    Covered in Weasels
  2. 10 Tweaks to perfection [Talents]
    13
    replies
    GauntZero
  3. 10 Tweaks to perfection [Weapons & Armour]
    7
    replies
    GauntZero
  4. Origins Discussion- Forge world.
    14
    replies
    Luddite
  5. Raise the numbers - damage, AP and Pen
    2
    replies
    Adeptus-B
  6. Suggestion for Skills/Failing Skills
    0
    replies
    Nimsim
  7. On the topic of fractions
    3
    replies
    wolph42
  8. Cover is ridiculously tough
    11
    replies
    GauntZero
  9. Cheap Characteristic Advances
    18
    replies
    GauntZero
  10. 10 Tweaks to Perfection [Combat]
    13
    replies
    GauntZero
  11. Burning
    10
    replies
    Erborn
  12. Action Points, Initiative, and Surprise
    6
    replies
    Luddite
  13. Item status' influence on armour, and power fields
    9
    replies
    Covered in Weasels
  14. Combat Test: 2
    4
    replies
    MagnusPihl
  15. Proposal for Improved Wound effect system
    11
    replies
    Phunky Phantom
  16. Combat Test: 1
    4
    replies
    Pentregarth
  17. A proposal of rules for Money
    1
    replies
    Saldre
  18. Has Agility become too useful?
    3
    replies
    Alox
  19. Can Snap Fire trigger a Disruptive Blow?
    9
    replies
    Covered in Weasels
  20. Assassin Special Rules
    10
    replies
    Tom Cruise
  21. Delaying Attacks
    1
    replies
    Luddite
  22. Weapon Discussion Thread
    11
    replies
    Luddite
  23. Starting equipment flawed?
    3
    replies
    Luddite
  24. Addiction Mechanics - Intervals?
    0
    replies
    KommissarK
  25. No Talent tree for researchers?
    1
    replies
    Bayushi Koba