It seems to me like the current system for surprise is kind of crap. All it does is make people lose their two free action points for dodging. What if a surprised character gets first initiative,though? He effectively doesn't get the penalty of being surprised. Why can't the rules for surprise just be "you get no action points this turn"? You get to make a roll for it not being surprised, and it makes thematic sense that people who are shocked to have someone opening fire on them out of nowhere would probably not be able to react that well. Or if that seems overpowering (bad initiative character gets surprised could get totally wiped out in a two rounds of combat. Maybe you could change it to allowing them the two action points for evading until the next round.
For that matter, the current two extra action points in round one is weird. Why is everyone suddenly super good at evading for a single turn? Those two points are useless for people who go at the beginning of the round? I think it would be a lot simpler to just say that everyone gets 4 points at the start of every round and unused points disappear at the end of the round. Say that when someone is surprised they get no points in the first round. Yes, that can brutal but so is having someone open fire on you out of nowhere. You could add a paranoid talent that lets you get action points even if surprised.