Game Mechanics

  1. Modular Psychic Powers.
    2
    replies
    Adeptus Ineptus
  2. Coordinated Interrogation feels too weak
    2
    replies
    The Inquisition2
  3. Untouchable combat test
    6
    replies
    Covered in Weasels
  4. November update - Wound system?
    7
    replies
    Arioch
  5. Athletics and Fatigue from Climbing
    1
    replies
    Draconis13
  6. Hot Shot Ranged Weapons Armor Pen too high?
    51
    replies
    Cail
  7. slight armour balancing issues
    5
    replies
    Draconis13
  8. Bulging Biceps
    16
    replies
    Covered in Weasels
  9. House rules
    12
    replies
    Simsum
  10. No love for the snipers
    8
    replies
    GauntZero
  11. Untouchables
    71
    replies
    Cail
  12. Update #1
    3
    replies
    GauntZero
  13. The Influence and Subtlety Systems
    32
    replies
    cps
  14. Idea to make the old wound system merge with the new one
    17
    replies
    Tom Cruise
  15. Did disruptive blow disappear ?
    8
    replies
    GauntZero
  16. A Different Approach to Psychic Powers
    33
    replies
    Tom Cruise
  17. Force Weapons
    12
    replies
    Tenebrae
  18. Number of possible characteristic increases
    20
    replies
    Elior
  19. Insanity Mechanics?
    2
    replies
    Brother Orpheo
  20. Death cult background
    9
    replies
    SublimeShadow
  21. Arbitrator Defence instead of Offence?
    4
    replies
    Brother Orpheo
  22. Where are the improved Weapon traits / conditions gone ?
    1
    replies
    Kaihlik
  23. Fatigue could do with a look
    6
    replies
    Kaihlik
  24. Feedback for Week One Topics
    0
    replies
    GauntZero
  25. Delay Action once again a Half Action
    2
    replies
    Darth Smeg