Game Mechanics

  1. Broken Strenght and Toughness
    72
    replies
    SpinyNorman
  2. My personal range modifer Crusade
    71
    replies
    Kainus
  3. pinning quality
    1
    replies
    Tygre
  4. Wound system changes?
    49
    replies
    MagnusPihl
  5. The Wound System
    110
    replies
    GauntZero
  6. [Psy-questions] How many AP psykers needs to spend to use Smite Power?
    12
    replies
    Simsum
  7. Insanity question
    1
    replies
    MaliciousOnion
  8. Agility Cap by armour
    14
    replies
    MaliciousOnion
  9. a basic question about movement actions and utility
    4
    replies
    kingcom
  10. RoF under 1 & aiming
    49
    replies
    Togath
  11. Making Pushing Tempting
    4
    replies
    Togath
  12. Grapple Proposal
    33
    replies
    GauntZero
  13. What would you change?
    25
    replies
    Uncle Kulikov
  14. The Specialist Talent
    31
    replies
    GauntZero
  15. Should Psychic Powers be more modular?
    6
    replies
    Adeptus Ineptus
  16. No real sneak attack rule
    3
    replies
    Uncle Kulikov
  17. The Permanency of Subtlety
    17
    replies
    Uncle Kulikov
  18. Idea to make automatic weapons more balanced (Jamming)
    27
    replies
    Uncle Kulikov
  19. Proposal for a Martial Arts Talent tree
    7
    replies
    cps
  20. stray fire box
    7
    replies
    GauntZero
  21. unarmed combat
    19
    replies
    GauntZero
  22. Ammo capacity (and possibly an attack on the RoA-system)
    14
    replies
    Harmless Decoy
  23. Give a man a Fate and he'll re-roll for a day
    9
    replies
    kingcom
  24. Psychic Power Variety
    11
    replies
    Togath