So as my player group comprehensively edits the beta rules pdf so we can keep running our campaign for now, we came up with a way to make pushing tempting to psykers.
Give every power a push feature. Something special and unique and "overcharged" about every one that makes that choice of whether or not to risk the near-certain chance of phenomena in the hopes of getting a spectacular result. This would of course replace the bonus PL mechanic, a mechanic I have always thought was rather tame feeling for channeling too much of the warp out of desperation.
Examples might include an increased rate of fire, adding a blast value, adding a special quality to an attack, making dominate apply to more than one person, allowing endurance to cure crits, allow assail to throw the person it inflicts damage to, change the fear on terrify to flee, make warp speed also give you an extra AP, etc.
Pushing can make a concrete difference in what you do as a psyker, but is it worth the phenomena you almost certainly inflict on yourself and those around you?