Dark Heresy House Rules

  1. Help on Guardsman suffering leg injury.
    5
    replies
    MKX
  2. Weapon proficiencies
    6
    replies
    PullsyJr
  3. Servitors -their uses, abilities and faults
    4
    replies
    Volcane
  4. Heavy Weapon limitations
    38
    replies
    Suijin
  5. Callidus Assassin (advance scheme for a PC)
    0
    replies
    Baldrick
  6. Dark Heresy / Rogue Trader Psychic Power Mashup
    1
    replies
    linearblade
  7. 'Semi-Auto' and Full-Auto Houserules
    57
    replies
    Honn
  8. Combat Drug Injectors
    8
    replies
    Questionable Methods
  9. New Talent: Controlled Fire
    3
    replies
    Face Eater
  10. Not satisfied with psychic powers.
    17
    replies
    Azazael
  11. Ascension and Elite Ranks
    23
    replies
    Questionable Methods
  12. Proposed Awareness House Rule
    10
    replies
    Azazael
  13. Orks wanted!
    27
    replies
    ThulmannFan87
  14. 40K conversion system
    3
    replies
    ThulmannFan87
  15. Home-brew Character Creation
    8
    replies
    Honn
  16. New Melee Weapon: Parrying Dagger
    4
    replies
    Macharias the Mendicant
  17. Eldar Supplement: Children of the Stars - Needs another set of eyes
    13
    replies
    Sister Cat
  18. The alternative "Lucky" power
    4
    replies
    Salindurthas
  19. Suppressing fire House rule
    6
    replies
    Sandepande
  20. An extra half action?
    10
    replies
    Brother Praetus
  21. [Provided] New Table for "Psychic Phenomena
    14
    replies
    Gregorius21778
  22. Characters from all Generations?
    12
    replies
    MILLANDSON
  23. Ammo Price
    3
    replies
    Rakiel
  24. Thermal Imaging and psionic powers
    6
    replies
    Gunhead
  25. " I am the LAW"
    3
    replies
    Rakiel