Hello,
This is my first post on these forums, so hello to everyone=)
Now on to the topic. I've always liked the idea of rolling a character. Given, in practice, it can (and will) mess people up. The easy way around this is of course just giving characters points to divide up, but that felt a bit boring to me. My second idea was having every character roll 2d10s nine times and then dividing their total by the number of players. However, I felt that this was like punishing the guy that rolled the highest, because he would have to give up alot of points to the guy that rolled the least. So i set about to find away to make sure people at least rolled a decent character, and this is what i got:
Step One: Homeworld is rolled (no change)
Step Two: Characteristics
This is where most of the changes are made. You roll each characteristic in order. On a roll of a seven or less you may re roll until you are above a seven, my logic being that with the average starting stat of 20 plus eight would but you in the average range while with a starting of 15 it will put you within on stat advance ment of average. Once this is done you select one stat to re roll, with the same rules as before. Once you have all your rolls, ask your players to add them up. If the result is less than a number you (The GM) has selected, in my cause 100, your player may choose to re roll all his stats. If not then you proceed.
Step Three: Career
To continue with the random nature of these creation rules, I wanted to expand it to careers as well. But to avoid shoehoring characters into careers they are no good at, I let players roll twice on these tables, re rolling repeats. If you want you can even rule that the player re rolls repeats within a group.
This is as far as my changes have gone. Wounds and Fate points are up to you. I gave a re roll to a player that rolled a one on his fate points. Most of all these rules are made to keep the randomness in a fun way rather than risking playing the statistcally weak character. As a final fail safe, I ruled that at the end of character creation, the player may say "GM, I really don't feel this character." And at that we would start all over.
What do you guys think? So far I have tried it twice, once with a semi WHRPG vet, and once with a guy that was VERY opposed to rolling characters. They were both won over, and rolled, respectively, a Tech Priest with a 130 and a Cleric with a 109. This is what i wanted to perserve most of all, some characters being more gifted than others without their being a runt.