I have made a lot of changes to the original list that I posted here, and those two weapons systems you mention I removed the suggested limitations for. The list has been severly shortened, and for reference I can add the list (after modifications) as I have it right now:
- Storm Bolter; require an SB of 6.
- Heavy Bolter; require an SB of 6, OR the Auto-Stablilized Trait and SB 5, OR a Tripod Mount, OR SB 4 and a Bipod mount.
- Autocannon; require an SB 10, OR a Tripod Mount.
- Plasma Cannon; require an SB of 7.
- MP Lascannon; require an SB of 8, OR a Tripod Mount.
- Assault Cannon; require an SB of 10 (after all modifications) and the Auto-Stablilized Trait.
- Multi-laser; require a Vehicle mount (power source assumed to be to big/bulky/heavy to be carried by any man).
- Heavy Flamer; doesn't require any Bracing at all to be fired, and can not in any way benefit from having a Bipod or Tripod Mount.
First of all, the above limitations overrule any use of the Bulging Biceps Talent, or normal rules of Bracing (i.e. you can't just slap an Bipiod on an AutoCannon, and you are good to go (unless you have the needed SB in the first place).
I have worked on the list somewhat since the last time, but I still FIRMLY believe that basing the use of such massive, bulky and powerful weaponry (often described as having a tremendous recoil) just on Weight/Bulging Biceps Talent is not nearly enough. Some people may disagree, and that is fine, but for those who think that "normal (non-augmented) humans lugging around the likes of autocannons and such weaponry is a bit "off", considering the 40k setting as portrayed in the years after Necromunda, this might be something for you to try out.
The list is not complete by any means, but it does include most of the weaponry that are descriped/depicted in the fluff (not Necromunda though) as being beyond normal soldiers to "use" alone.
Finally, I agree with you on what you say regarding Stubbers and Missile Launchers.
The Heavy Stubber can be the 40k equivalent of an M-60, and can be carried and used withing hte normal rules.
The missile launcher might go both ways, since they come in many sizes (some even with their own "seat", but in the end I came to the conclusion that it aslo worked fine within the standing rules. My original though was to distinguish it from the RPG Launcher, but as you say, even though it is a 35kg weapon (as listed), it is perfectly possible for normal soldiers to fire one (although they would probably use a Tripod (as in the I.G codex) if they had one available and were going to fire a bunch of missiles, but that has little to do with the rules as such.
borithan said:
Chaplain Uziel said:
- Heavy Stubber; require an SB of 4.
- Missile Launcher; require an SB of 4.
Well,much of the point of a missile launcher is to give a normal person access to an awful lot of firepower, as their whole design is as such as not to produce any recoil (or very limited recoil). I would get rid of a SB requirement for a missile launcher, or at the most make it 3. The only consideration is how much they (and their ammunition) weigh and the rules already take care of that.
Also, many things that "heavy stubbers" represent are entirely portable by one man. Yes, the .50 cal-a-like from the current GW models would be a hard push for one guy to carry, and pretty much impossible for him to fire, but if you look at Necromunda models and other things "heavy stubbers" also include things like MG34s, M60s and similar. These, while being a pain in the ass to carry long distances, are explicitly designed to be portable enough for one man to carry and fire (even if his mates have to help him out if he wants a decent ammo supply). If we look at the "water-cooled heavy stubbers" of the Deathwatch intro games the increase in damage they get in fact suggests that the Heavy Stubber as in DH is in fact one of these lighter types.