For one, the way each 'power' is listed with it's effects is way too much like magic spells, which erks me.
For another... well, it's just not very dynamic... and also too dynamic. At the same time. it's almost as if their was a power for 'lift pencil' and another power for 'lift cup' and yet another for 'push button' (ok, these are all covered under spectral hands, or at least basic TK) rather than just having a single telekenetic power that gets more powerful the more your skill develops in it. All of the TK spells do similar things and the only real reason to seperate push and fling from spectral hands and percision telekenisis is to make more spells for the player to spend points on purchasing. Which is important, so it's not unbalanced, I mean a psyker's powers can already be pretty terifying if you've got a creative player with spectral hands. Sure 'fling' describes how to throw objects, but with a strength of 52 (like his spectral hands) what keeps him from just using that to throw things? or to push people by pushing their armor? or slicing people in half with a sheild, or using telekenisis to move, say... a person's brain from inside their head. wouldn't take much force, nor percision, the brain is pretty big. actually it says basic TK cant affect creatures (hu? well I guess that's good for game balance, but then he could just use persision TK, which I'm glad has a 23 threashhold for what can be a 'I kill you now' spell, meaning he's got to be at psy rank 3 to use it with much success.)
Also a fear rating of 2 from fear aura makes most human foes irrelevant, but most fear was a little too powerful anyways... so I added a 100 point buffer on the 'shock' table that describes your level of fear before you start to suffer serious consequences. I mean, the final battle of 'illumination' could end before it starts if nobody can manage to squeak under a -30 fear test (-10 for demonic presense, -20 for fear level 3) or more if they are fatigued, and they might have to take this multiple times, adding to your level of fear each time. So if you fail your first and roll up a -10 penalty for an hour (-40 on the next fear test), then fail again you might go catatonic.
But as it applies to enemies, a 30-40 WP is ok for general thugs right? with a fear aura of 2 only 80% could fight on with any effectivness.
So does anyone have any home brewed psychic stuff? I dont want to nerf psykers, especially since they dont get any real attack powers till they get to psy rating 3 (assuming you dont let them beat people to death using their own weapons with spectral hands). But I dont want him bulldozing his way through everything ether. He wants some attack powers (like force blast I think) but his tendancy to inflict pain on everyone who looks at him funny makes me wary of that, especially since I want them to be undercover and I dont really like killing the team just because their psyker cant keep his head to himself.