Game Mechanics

  1. Sharpshooter Talent Tree
    15
    replies
    Sincereagape
  2. Real Force Users Don't Need Parachutes
    21
    replies
    Typath
  3. Crossover Talent trees
    5
    replies
    Rockwater
  4. How to forge
    2
    replies
    HappyDaze
  5. Concentrated Barrage
    7
    replies
    Zar
  6. Balance vs. Invigorate
    18
    replies
    Jamwes
  7. Vehicle Combat Logic Fail
    25
    replies
    Sturn
  8. Wound Threshold and Healing
    26
    replies
    Donovan Morningfire
  9. Initiative Slots
    7
    replies
    Kallabecca
  10. NPC Astromechs
    13
    replies
    AK_Aramis
  11. Auto Fire and Jury Rigging, Please Reassess this.
    15
    replies
    Aservan
  12. Agitator Talent Tree flawed ?
    16
    replies
    AK_Aramis
  13. Ithorian Bellow – Is Ranged (Light) the right skill for it?
    49
    replies
    HappyDaze
  14. Species: Too Specialized?
    64
    replies
    Aservan
  15. Speed restrictions and new Barrage starship actions
    4
    replies
    Jegergryte
  16. Sullustans are underpowered
    22
    replies
    Shamrock
  17. Force-Sensitive Emergent
    157
    replies
    Kshatriya
  18. Force Powers and Specializations
    5
    replies
    Ferretz
  19. Duty
    43
    replies
    AK_Aramis
  20. Duty ranks and EOTE
    23
    replies
    KayleVanSaar
  21. Force jump and falling ?
    14
    replies
    Kallabecca
  22. Identification checks
    2
    replies
    AK_Aramis
  23. TIE Defender stats... what's the design intent?
    40
    replies
    Chortles
  24. Proton Bombs
    9
    replies
    AK_Aramis