Several things I think need clarification in AoR, since the use of NPC astromechs will be much more common given the focus on snubfighters.
- Do NPC droids get an initiative slot?
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How many courses can a droid carry?
- Is it linked to Astrogation skill level?
- Does such a course require the pilot to make an astrogation check?
- Can a different course be plotted with the help of such an astromech?
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What exactly can an astromech in a socket do?
- Damage Control (Ep IV)
- Boost Power (Ep II)
- Piloting (Ep III)
- Communications and Electronic Warfare? (CW)
- Gunnery?
- Control LS in the cockpit?
- Help the pilot? (Copilot task and/or blue help die?)
I'd love to see an official clarification on that, because as it is, it's all presumptive that they can do more than just provide the hyperspace course within the rules.
Personally, I'm allowing anything including pilot and copilot actions. And, remembering that an astromech is Pilot 2 Agi1, they ain't great, but sure can close in allowing the pilot to Aim & shoot...