WFRP House Rules

  1. Masochism is the Index of actions
    7
    replies
    Elden
  2. Special, flavourfull NPC rules
    4
    replies
    valvorik
  3. Critical "Wounds" for Social Encounters
    5
    replies
    Ambivalent Badger
  4. WFRP3 Campaign Log from the GameMaster's Guide
    2
    replies
    Emirikol
  5. New party sheet: Mystic Investigators
    1
    replies
    Emirikol
  6. Chaos Temptation Cards
    11
    replies
    ragnar63
  7. Tradecraft: Very simple rules
    6
    replies
    k7e9
  8. A/C/E Replacement
    3
    replies
    Gallows
  9. Death
    10
    replies
    Gallows
  10. 13
    replies
    Doc, the Weasel
  11. Some other effect besides hourglass for green die?
    8
    replies
    No:12
  12. New idea for damage calculation
    3
    replies
    Gallows
  13. Increasing Base Difficulty for various checks to Average (2d)?
    2
    replies
    Gallows
  14. Balancing the Dice
    19
    replies
    Gallows
  15. Theorycraft: Dwarf Guildmaster
    3
    replies
    Emirikol
  16. Sigmar's Light (Detect Corruption blessing)
    5
    replies
    abidibladiduda
  17. Gunpowder weapons - Dwarves
    3
    replies
    Emirikol
  18. Warpstone 28 and Chaos Dwarfs
    2
    replies
    Emirikol
  19. Should a rapier be able to block a heavier weapon?
    13
    replies
    r_b_bergstrom
  20. Suggestions on doing NPC Spells without Spell Points?
    4
    replies
    r_b_bergstrom
  21. Halfling and Ogre entries for your Creature Guide
    1
    replies
    gregoire_lk
  22. Single bane/boon + assess the situation
    2
    replies
    Crazy Aido
  23. Using Star Wars dice with WFRP
    26
    replies
    Gallows
  24. 16
    replies
    Emirikol