Theorycraft: Dwarf Guildmaster

By DurakBlackaxe, in WFRP House Rules

Am looking for ideas on Dwarven higher tier careers, and came up with this one.

Any ideas be appreciated.

In dwarven society a Guildmaster has more esteem than the human version. The Guildmaster career just isnt the same as what the stories tell about Dwarvern Guilds. From the Engineer career it tells how they control the engineers via Banishment from holds etc. So I was thinking to create a Dwarven Guildmaster to represent this step up in importance.

I think in Dwarven sociey they could be heroic (Trait I mean) they would not be as important as a King, but they be up there. I do know that Runelords have alot of respect, they could also be a Heroic career. Advanced and Elite are also options based on feedback. Based on other careers

Advanced would mean 7 Career skills, 10 Advances, and 3 Talents

Elite would mean 8 career skills, 12 Advances and 4 Talents

Heroic would mean 9 Career skills, 12 Advances and 5 Talents

So heres whats I thought. This is the Dwarf Engineer version. But am sure there are various Guildmasters of the other Tradecrafts. Who wouldnt need the Dwarf Engineering skill. Instead of Engineer trait, they have the social.

Dwarf Engineer Guildmaster

Advanced Career: Dwarf

Bureaucrat, Hero, Engineer, Specialist

Primary Characteristics

Intelligence, Fellowship

Career Skills Charm, Discipline, Folklore, Intuition, Tradecraft, Leadership, Dwarf Engineering, Observation, Intimidate

Advances

Action Talent Skill Fortune Conservative Reckless

2 3 2 1 1 1

Talents

Reputation, Reputation, Focus, Focus, Any

I added Intimidate as they will try to intimidate their members into following the rules. Leadership as they are in charge of a massive guild system, Observation as they need to check other candidates work and find faults. Dwarf Engineering is self explanatory.

Maybe I am aiming to high, making it a heroic. But thats why i called the post theorycraft. So I get input from others on the career.

Edited by DurakBlackaxe

I like it!

jh

Just found out earlier today that a Runelord is practically a guildmaster in the Runesmith guild.

So maybe I need look into comparing a runesmith with this and see if any changes needed.

Edited by DurakBlackaxe

THere you go. You could just modify one or two (or just add one) to the skill set involving more diplomatic stuff and that would about do it.

jh