Bonus damage for leftover hammers - only if outnumbering your opponent 2:1

By Emirikol, in WFRP House Rules

I found a use for the leftover hammers/successes (as title). Each would inflict +1 damage. What do you think?

I dont like the Eote rule as it stands in that game.

jh

Edited by Emirikol

A bonus for outnumbering 2:1 is likely to boost badguys much more often than PCs. The extra damage is certainly going to make combat more dangerous, and that will increase the PC mortality rate.

In the GM's toolkit they propose a similar rule, but reigned in by skill training instead of outnumbering. Each extra success is +1 damage, up to a limit equal to your ranks in the relevant skill (Weapon or Ballistic) or Expertise budget. I proposed using that rule to my group, but they told me that (non-Ironbreaker) PCs are too squishy as-is, and upping monster damage would be unfun.

YMMV.

Edited by r_b_bergstrom

I found a use for the leftover hammers/successes (as title). Each would inflict +1 damage. What do you think?

I dont like the Eote rule as it stands in that game.

jh

As raw damage is already a bit too high, I don't like it.

Unless you rule that instead of adding strenght, agility, inteligence or whatever - you add extra successes beyond three.