Star Wars: The Card Game - Strategy

  1. 10 or 12 objectives?
    9
    replies
    MasterJediAdam
  2. First inifinite loop of the game
    18
    replies
    dbmeboy
  3. Targets of Opportunity DS Deck
    6
    replies
    dbmeboy
  4. At All Costs DS Deck
    0
    replies
    xRegardsx
  5. Under-used Objectives
    13
    replies
    magni2
  6. Scum and Sithery
    22
    replies
    Fbaranow
  7. Vader's TIE goes BOOOOM!
    2
    replies
    beahtzu
  8. Your Top Core Decks
    12
    replies
    agnos
  9. Questionable Jedi
    11
    replies
    MasterJediAdam
  10. My 2 current decks
    3
    replies
    Kordos
  11. It's a Trap!, a Rebel/Smugglers swarm deck
    4
    replies
    MarthWMaster
  12. Trooper deck, Imperial Navy
    2
    replies
    Xenu's Paradox
  13. A couple of decks I just threw together
    12
    replies
    Xenu's Paradox
  14. Smugglers and Spies Deck Ideas and Strategy
    16
    replies
    Xenu's Paradox
  15. Decoy at Dantooine and Journey to Dagobah
    1
    replies
    qwertyuiop
  16. My "Space Invasion" DS deck
    1
    replies
    dbmeboy
  17. Balancing odd numbers of objective sets
    3
    replies
    D.Knight Sevus
  18. Multiple copies of cards in decks - useful or bloated?
    12
    replies
    LMKComaBlack
  19. Guide to Forum Use
    0
    replies
    Guest