WFRP Rules Questions

  1. Adventurer's Toolkit
    23
    replies
    ffgfan
  2. Rally Step Timing clarification request
    6
    replies
    Jericho
  3. Success Lines question
    9
    replies
    amrowe1999
  4. Monster stat blocks..what's in parentheses again?
    12
    replies
    dvang
  5. Racial special abilities
    9
    replies
    dvang
  6. Envoy's Talent sockets
    5
    replies
    Pickles
  7. Boons and Banes used for Fatigue
    22
    replies
    NezziR
  8. Boons and CR
    6
    replies
    dvang
  9. Dramatic flourish errata request
    3
    replies
    Reaper Steve
  10. Initiative clarification request
    1
    replies
    Ogrekin
  11. Brash young fools overpowered?
    4
    replies
    skycowboy2
  12. Spears and Throwing Axes FTW
    7
    replies
    Jericho
  13. Troll-Feller Strike vs Double Strike ...
    24
    replies
    Allavandrel
  14. Basic Action Cards and Monsters
    3
    replies
    Boris Hochloff
  15. Action Card Recharge vs. Fast Weapon Quality
    22
    replies
    Jericho
  16. Active Defence
    6
    replies
    Boris Hochloff
  17. Magic Power and venting
    1
    replies
    NezziR
  18. Guarded Position
    1
    replies
    dvang
  19. Bestiary: "default values" for "typical gear" and CR
    7
    replies
    NezziR
  20. how do recharging in story mode and area effect spells work?
    7
    replies
    Reaper Steve
  21. Dice Caps
    1
    replies
    ynnen
  22. Assisting = flanking?
    7
    replies
    apelite
  23. Calculating attack rolls
    1
    replies
    dvang